Haskell and Common Lisp are my favourite languages to work with, but I have the most experience with C++ followed by C# and Lua for indie game and engine development. I have a keen interest in the applications and methods of adopting the functional programming paradigm in games.
Currently, I am most captivated by Godot for my hobby projects, but in the past I have enjoyed using GLFW or SFML while trying to build games without an established engine. At work, I extensively use the Unreal Engine, although I do have past experience with Unity.
Regardless of experience, I will always consider myself a beginner. It’s my way of keeping an open mind about the software patterns and technologies I’m yet to discover.