Browse tags

Posts with tag: Game

Street Fighter Clone

A university assignment where the goal was to study and recreate Street Fighter's mechanics in our own clone of the game.

An Introduction to game development in Haskell using Apecs

There have been so many attempts to pioneer gamedev in Haskell, and yet still no commercial releases. In this post I hope to clear the air a little bit and encourage new developers to try Haskell.

Vect

Made during Summer 2018 as a part of an enterprise scheme to test not only our programming skills but our teamwork.

Of Boxes and Threads: Game development in Haskell

My experiences of making a game in Haskell and how I think it's is a pioneering process. Despite a wiki and subreddit dedicated to gamedev in Haskell, not many people have actually succeeded making anything close to current games.

Redux For Games

Alacrity was really successful, but I didn't like the fact that it wasn't cross platform. To test myself even further I wanted to try porting it to OpenGL.

Alacrity

Alacrity is a tile-based puzzle game where you have to collect pickups before time expires. We won an award for this game and got the opportunity to showcase our game next to Sumo Digital's 'Snake Pass'.