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Posts with tag: Game

Preview image for post 'Street Fighter Clone'

Street Fighter Clone

A university assignment where the goal was to study and recreate Street Fighter's mechanics in our own clone of the game.

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Preview image for post 'An Introduction to game development in Haskell using Apecs'

An Introduction to game development in Haskell using Apecs

There have been so many attempts to pioneer gamedev in Haskell, and yet still no commercial releases. In this post I hope to clear the air a little bit and encourage new developers to try Haskell.

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Preview image for post 'Vect'

Vect

Made during Summer 2018 as a part of an enterprise scheme to test not only our programming skills but our teamwork.

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Preview image for post 'Redux For Games'

Redux For Games

Alacrity was really successful, but I didn't like the fact that it wasn't cross platform. To test myself even further I wanted to try porting it to OpenGL.

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Preview image for post 'Alacrity'

Alacrity

Alacrity is a tile-based puzzle game where you have to collect pickups before time expires. We won an award for this game and got the opportunity to showcase our game next to Sumo Digital's 'Snake Pass'.

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