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Posts with tag: C++

Preview image for post '4D Geometry Viewer'

4D Geometry Viewer

Developing a game that uses the fourth dimension is rarely discussed, if discussed at all. I created an interactive visualisation of 4D geometry to learn how to apply 3D rendering concepts to higher dimensions.

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Preview image for post 'Hogs of War: Level Editor'

Hogs of War: Level Editor

A cross-platform tool that allows for the visualisation and manipulation of Hogs of War map files.

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Preview image for post 'Thesis'

Thesis

The path to the right decision: An investigation into using heuristic pathfinding algorithms for decision making in game AI.

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Preview image for post 'Relocate Engine'

Relocate Engine

Relocate is a physics is an experiment with Box2D physics, Lua scripting, ImGui debugging and the SFML framework, and has been used as a starting point for a few of my other C++ projects.

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Preview image for post 'Deus Vult'

Deus Vult

This project was more of an exploration than anything else. I wanted to make an engine which could have its data serialised and manipulated with scripts rather than hard code.

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Preview image for post 'Redux For Games'

Redux For Games

Alacrity was really successful, but I didn't like the fact that it wasn't cross platform. To test myself even further I wanted to try porting it to OpenGL.

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Preview image for post 'Alacrity'

Alacrity

Alacrity is a tile-based puzzle game where you have to collect pickups before time expires. We won an award for this game and got the opportunity to showcase our game next to Sumo Digital's 'Snake Pass'.

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