After spending a while wandering the internet in search of something new to learn, I found something I somehow missed: the language, Haxe, and the game framework, Heaps. This was the result of my learning.
This website is more than just a landing page for people looking to contact me, it's a trophy cabinet for all of my digital achievements, it's a canvas for thinking out loud and a place for me to tinker.
Developing a game that uses the fourth dimension is rarely discussed, if discussed at all. I created an interactive visualisation of 4D geometry to learn how to apply 3D rendering concepts to higher dimensions.
While I have some webdev experience from my static blog, I've never ventured further. I made Space so that I could learn more about things such as databases, servers and RESTful APIs to open up more opportunities.
Alacrity is a tile-based puzzle game where you have to collect pickups before time expires. We won an award for this game and got the opportunity to showcase our game next to Sumo Digital's 'Snake Pass'.