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Posts with tag: OpenGL

Preview image for post 'HexagonalHS'

HexagonalHS

I've been playing around with Haskell for quite a while and I wanted to have a play around with a purely-functional graphics pipeline.

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Preview image for post '4D Geometry Viewer'

4D Geometry Viewer

Developing a game that uses the fourth dimension is rarely discussed, if discussed at all. I created an interactive visualisation of 4D geometry to learn how to apply 3D rendering concepts to higher dimensions.

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Preview image for post 'Hogs of War: Level Editor'

Hogs of War: Level Editor

A cross-platform tool that allows for the visualisation and manipulation of Hogs of War map files.

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Preview image for post 'Thesis'

Thesis

The path to the right decision: An investigation into using heuristic pathfinding algorithms for decision making in game AI.

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Preview image for post 'HSRogue: A roguelike in Haskell'

HSRogue: A roguelike in Haskell

My first attempt at game development in the functional language, Haskell, as well as a description of the challenges I had to overcome to get things working.

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Preview image for post 'An Introduction to game development in Haskell using Apecs'

An Introduction to game development in Haskell using Apecs

There have been so many attempts to pioneer gamedev in Haskell, and yet still no commercial releases. In this post I hope to clear the air a little bit and encourage new developers to try Haskell.

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Preview image for post 'Redux For Games'

Redux For Games

Alacrity was really successful, but I didn't like the fact that it wasn't cross platform. To test myself even further I wanted to try porting it to OpenGL.

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