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Posts with tag: OpenGL

Preview image for post 'HexagonalHS'

HexagonalHS

I've been playing around with Haskell for quite a while and I wanted to have a play around with a purely-functional graphics pipeline.

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Preview image for post '4D Geometry Viewer'

4D Geometry Viewer

Developing a game that uses the fourth dimension is rarely discussed, if discussed at all. I created an interactive visualisation of 4D geometry to learn how to apply 3D rendering concepts to higher dimensions.

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Preview image for post 'Hogs of War: Level Editor'

Hogs of War: Level Editor

A cross-platform tool that allows for the visualisation and manipulation of Hogs of War map files.

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Preview image for post 'HSRogue: A roguelike in Haskell'

HSRogue: A roguelike in Haskell

My first attempt at game development in the functional language, Haskell, as well as a description of the challenges I had to overcome to get things working.

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Preview image for post 'Redux For Games'

Redux For Games

Alacrity was really successful, but I didn't like the fact that it wasn't cross platform. To test myself even further I wanted to try porting it to OpenGL.

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