Browse tags

Posts with tag: Uni

No longer a student

I've just completed my master's year at Sheffield Hallam University and accepted a job offer, life is feeling pretty great right now! Unfortunately, I haven't written a blog post in over a year because of academia, and so it's finally time to update my blog!

4D Geometry Viewer

Developing a game that uses the fourth dimension is rarely discussed, if discussed at all. I created an interactive visualisation of 4D geometry to learn how to apply 3D rendering concepts to higher dimensions.

Hogs of War: Level Editor

A cross-platform tool that allows for the visualisation and manipulation of Hogs of War map files.

Thesis

The path to the right decision: An investigation into using heuristic pathfinding algorithms for decision making in game AI.

Street Fighter Clone

A university assignment where the goal was to study and recreate Street Fighter's mechanics in our own clone of the game.

Vect

Made during Summer 2018 as a part of an enterprise scheme to test not only our programming skills but our teamwork.

Let's try this again!

  • March 14, 2018
  • 9 Minutes
  • Uni

A reflection of what happened when running my own games studio during placement year, as well as an update for what I'm up to now after that rough experience.

Redux For Games

Alacrity was really successful, but I didn't like the fact that it wasn't cross platform. To test myself even further I wanted to try porting it to OpenGL.

Alacrity

Alacrity is a tile-based puzzle game where you have to collect pickups before time expires. We won an award for this game and got the opportunity to showcase our game next to Sumo Digital's 'Snake Pass'.