Blog

2022

First ever QNA!

I've been corresponding with some of my readers over the past few months, and I've sent so many emails that I might as well make a post about it!

New Year, New Website

My website has gone through many iterations but I wanted to truly make it my own and have control of every aspect. My website is just as much for me as it is for the rest of the world and I enjoy tinkering with it now and again.

2021

What is Nix?

I seem to be nixifying everything, from my operating system to my website. I wanted to go into a bit of detail about what it's like working with Nix.

Now on dev.to!

I haven't been blogging much and I thought that it would be good for me to try and take blogging a little more seriously and to try and promote myself so that I'm encouraged to write more content.

4 Months At Jagex

4 months ago, I accepted a life-changing opportunity to work for Jagex, a studio I've aspired to work for since I played RuneScape when I was younger. I thought I'd update my blog since it has been a while.

Goodbye DSD, Hello Jagex!

Roughly this time last year, I accepted a job at Deep Silver Dambuster Studios, but unfortunately it wasn't a great fit for me. I'm now pleased to announce that I managed to get a job at Jagex!

2020

No longer a student

I've just completed my master's year at Sheffield Hallam University and accepted a job offer, life is feeling pretty great right now! Unfortunately, I haven't written a blog post in over a year because of academia, and so it's finally time to update my blog!

2019

Clojure: Another functional programming language

I've always been aware of the Lisp language, but always been afraid to dive in. However, after reading 'Clojure for the brave and true', I now recognise Clojure as a simple, pleasant and powerful language.

2018

An Introduction to game development in Haskell using Apecs

There have been so many attempts to pioneer gamedev in Haskell, and yet still no commercial releases. In this post I hope to clear the air a little bit and encourage new developers to try Haskell.

Of Boxes and Threads: Game development in Haskell

My experiences of making a game in Haskell and how I think it's is a pioneering process. Despite a wiki and subreddit dedicated to gamedev in Haskell, not many people have actually succeeded making anything close to current games.

What even is Haskell?

In this post, I'd like to write a beginner-friendly summary in layman's terms with regards to why I have taken such an interest in a language I've only started using. Hopefully this will inspire some people to consider using alternate languages to the ones they're used to.

Let's try this again!

  • March 14, 2018
  • 9 Minutes
  • Uni

A reflection of what happened when running my own games studio during placement year, as well as an update for what I'm up to now after that rough experience.

2017

Make games, not engines

I have spent quite a lot of time lately making an engine for a game idea I have, but the result I got wasn't exactly what I had in mind. This post is my opinion on engine development vs game development based on my experiences over the last few weeks.

Start Programming!

In this blog post, I hope to inspire you to get in there and just dive into programming and to give you a few tips to get started.