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Posts with tag: Haskell

Preview image for post 'Notakto: A Haskell game with Apecs and Raylib'

Notakto: A Haskell game with Apecs and Raylib

My previous post on Apecs was very well received, but I've seen a lot of people using the now-out-of-date code and somewhat struggling. Time to dive back in!

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Preview image for post 'New Year, New Website'

New Year, New Website

My website has gone through many iterations but I wanted to truly make it my own and have control of every aspect. My website is just as much for me as it is for the rest of the world and I enjoy tinkering with it now and again.

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Preview image for post 'What is Nix?'

What is Nix?

I seem to be nixifying everything, from my operating system to my website. I wanted to go into a bit of detail about what it's like working with Nix.

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Preview image for post 'My Website: aas.sh'

My Website: aas.sh

This website is more than just a landing page for people looking to contact me, it's a trophy cabinet for all of my digital achievements, it's a canvas for thinking out loud and a place for me to tinker.

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Preview image for post 'HexagonalHS'

HexagonalHS

I've been playing around with Haskell for quite a while and I wanted to have a play around with a purely-functional graphics pipeline.

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Preview image for post 'HSRogue: A roguelike in Haskell'

HSRogue: A roguelike in Haskell

My first attempt at game development in the functional language, Haskell, as well as a description of the challenges I had to overcome to get things working.

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Preview image for post 'An Introduction to game development in Haskell using Apecs'

An Introduction to game development in Haskell using Apecs

There have been so many attempts to pioneer gamedev in Haskell, and yet still no commercial releases. In this post I hope to clear the air a little bit and encourage new developers to try Haskell.

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Preview image for post 'Of Boxes and Threads: Game development in Haskell'

Of Boxes and Threads: Game development in Haskell

My experiences of making a game in Haskell and how I think it's is a pioneering process. Despite a wiki and subreddit dedicated to gamedev in Haskell, not many people have actually succeeded making anything close to current games.

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Preview image for post 'What even is Haskell?'

What even is Haskell?

In this post, I'd like to write a beginner-friendly summary in layman's terms with regards to why I have taken such an interest in a language I've only started using. Hopefully this will inspire some people to consider using alternate languages to the ones they're used to.

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