Notakto: A Haskell game with Apecs and Raylib
- November 20, 2022
- 92 Minutes
My previous post on Apecs was very well received, but I've seen a lot of people using the now-out-of-date code and somewhat struggling. Time to dive back in!
My previous post on Apecs was very well received, but I've seen a lot of people using the now-out-of-date code and somewhat struggling. Time to dive back in!
A university assignment where the goal was to study and recreate Street Fighter's mechanics in our own clone of the game.
My first attempt at game development in the functional language, Haskell, as well as a description of the challenges I had to overcome to get things working.
There have been so many attempts to pioneer gamedev in Haskell, and yet still no commercial releases. In this post I hope to clear the air a little bit and encourage new developers to try Haskell.
Alacrity was really successful, but I didn't like the fact that it wasn't cross platform. To test myself even further I wanted to try porting it to OpenGL.