I'm burned out
- February 23, 2024
- 6 Minutes
It occurred to me that I hadn't updated my website in over a year, and with good reason: I'm burned out. Here's what I've been thinking about.
It occurred to me that I hadn't updated my website in over a year, and with good reason: I'm burned out. Here's what I've been thinking about.
My previous post on Apecs was very well received, but I've seen a lot of people using the now-out-of-date code and somewhat struggling. Time to dive back in!
I find myself talking to many people about this bit of maths simply because I've actually been able to apply it in my life and work. Hopefully in this post I can explain how!
There were a lot of teething issues I had with my website, and so I decided to start from scratch and redesign the appearance of my website using Bulma for common components.
I've been corresponding with some of my readers over the past few months, and I've sent so many emails that I might as well make a post about it!
My website has gone through many iterations but I wanted to truly make it my own and have control of every aspect. My website is just as much for me as it is for the rest of the world and I enjoy tinkering with it now and again.
I seem to be nixifying everything, from my operating system to my website. I wanted to go into a bit of detail about what it's like working with Nix.
I haven't been blogging much and I thought that it would be good for me to try and take blogging a little more seriously and to try and promote myself so that I'm encouraged to write more content.
4 months ago, I accepted a life-changing opportunity to work for Jagex, a studio I've aspired to work for since I played RuneScape when I was younger. I thought I'd update my blog since it has been a while.
Roughly this time last year, I accepted a job at Deep Silver Dambuster Studios, but unfortunately it wasn't a great fit for me. I'm now pleased to announce that I managed to get a job at Jagex!
I've just completed my master's year at Sheffield Hallam University and accepted a job offer, life is feeling pretty great right now! Unfortunately, I haven't written a blog post in over a year because of academia, and so it's finally time to update my blog!
I've always been aware of the Lisp language, but always been afraid to dive in. However, after reading 'Clojure for the brave and true', I now recognise Clojure as a simple, pleasant and powerful language.
There have been so many attempts to pioneer gamedev in Haskell, and yet still no commercial releases. In this post I hope to clear the air a little bit and encourage new developers to try Haskell.
My experiences of making a game in Haskell and how I think it's is a pioneering process. Despite a wiki and subreddit dedicated to gamedev in Haskell, not many people have actually succeeded making anything close to current games.
In this post, I'd like to write a beginner-friendly summary in layman's terms with regards to why I have taken such an interest in a language I've only started using. Hopefully this will inspire some people to consider using alternate languages to the ones they're used to.
A reflection of what happened when running my own games studio during placement year, as well as an update for what I'm up to now after that rough experience.
I have spent quite a lot of time lately making an engine for a game idea I have, but the result I got wasn't exactly what I had in mind. This post is my opinion on engine development vs game development based on my experiences over the last few weeks.
In this blog post, I hope to inspire you to get in there and just dive into programming and to give you a few tips to get started.