A link to the GitHub repository can be found here.
What is this?
A remake of my university assignmment, Alacrity, made in my own engine!
This is merely a test of my ability. I am simply reusing code from another project to test my SDL+OpenGL engine I have spent the last few nights agonising over. Problems will be fixed depending on whether or not I choose to submit this or my DirectX version. I would heavily consider the build in its current state broken because of level 4. Also, the UI has not been ported across yet.
Dependencies
- SDL2
- GLM
- GLEW
- SOIL
Wanna Play?
Just unzip the debug
folder and hit that .exe
!
Bugs? Yes.
This game is a port from an assignment I worked on with DirectX. I am simply reusing the code to test if it works (spoiler: turns out it does), but it has a long way to go. Anyway, there are a lot of things that aren’t jamming — you will find the 4th level problematic in movement and I have also experienced a crash in the game upon travelling to the back-right edge of the level.