Website redesign with Bulma CSS
- July 7, 2022
- 3 Minutes
There were a lot of teething issues I had with my website, and so I decided to start from scratch and redesign the appearance of my website using Bulma for common components.
There were a lot of teething issues I had with my website, and so I decided to start from scratch and redesign the appearance of my website using Bulma for common components.
My website has gone through many iterations but I wanted to truly make it my own and have control of every aspect. My website is just as much for me as it is for the rest of the world and I enjoy tinkering with it now and again.
I haven't been blogging much and I thought that it would be good for me to try and take blogging a little more seriously and to try and promote myself so that I'm encouraged to write more content.
There have been so many attempts to pioneer gamedev in Haskell, and yet still no commercial releases. In this post I hope to clear the air a little bit and encourage new developers to try Haskell.
My experiences of making a game in Haskell and how I think it's is a pioneering process. Despite a wiki and subreddit dedicated to gamedev in Haskell, not many people have actually succeeded making anything close to current games.
I have spent quite a lot of time lately making an engine for a game idea I have, but the result I got wasn't exactly what I had in mind. This post is my opinion on engine development vs game development based on my experiences over the last few weeks.