Ashley
Rose

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Hey there! My name is Ashley and I'm a software engineer from the UK. I love working on challenging projects and trying new things — I try to never stop learning. More about me.

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Preview image for post 'I'm burned out'

I'm burned out

  • February 23, 2024
  • 6 Minutes

It occurred to me that I hadn't updated my website in over a year, and with good reason: I'm burned out. Here's what I've been thinking about.

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Preview image for post 'Notakto: A Haskell game with Apecs and Raylib'

Notakto: A Haskell game with Apecs and Raylib

My previous post on Apecs was very well received, but I've seen a lot of people using the now-out-of-date code and somewhat struggling. Time to dive back in!

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Preview image for post 'Laplace's rule of succession'

Laplace's rule of succession

  • July 20, 2022
  • 10 Minutes

I find myself talking to many people about this bit of maths simply because I've actually been able to apply it in my life and work. Hopefully in this post I can explain how!

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Preview image for post 'Website redesign with Bulma CSS'

Website redesign with Bulma CSS

There were a lot of teething issues I had with my website, and so I decided to start from scratch and redesign the appearance of my website using Bulma for common components.

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Preview image for post 'First ever QNA!'

First ever QNA!

I've been corresponding with some of my readers over the past few months, and I've sent so many emails that I might as well make a post about it!

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Preview image for post 'Hex Voronoi'

Hex Voronoi

  • April 19, 2022
  • 12 Minutes

After spending a while wandering the internet in search of something new to learn, I found something I somehow missed: the language, Haxe, and the game framework, Heaps. This was the result of my learning.

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Preview image for post 'New Year, New Website'

New Year, New Website

My website has gone through many iterations but I wanted to truly make it my own and have control of every aspect. My website is just as much for me as it is for the rest of the world and I enjoy tinkering with it now and again.

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Preview image for post 'What is Nix?'

What is Nix?

I seem to be nixifying everything, from my operating system to my website. I wanted to go into a bit of detail about what it's like working with Nix.

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Preview image for post 'My Website: aas.sh'

My Website: aas.sh

This website is more than just a landing page for people looking to contact me, it's a trophy cabinet for all of my digital achievements, it's a canvas for thinking out loud and a place for me to tinker.

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Preview image for post 'Now on dev.to!'

Now on dev.to!

I haven't been blogging much and I thought that it would be good for me to try and take blogging a little more seriously and to try and promote myself so that I'm encouraged to write more content.

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Preview image for post '4 Months At Jagex'

4 Months At Jagex

4 months ago, I accepted a life-changing opportunity to work for Jagex, a studio I've aspired to work for since I played RuneScape when I was younger. I thought I'd update my blog since it has been a while.

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Preview image for post 'Goodbye DSD, Hello Jagex!'

Goodbye DSD, Hello Jagex!

Roughly this time last year, I accepted a job at Deep Silver Dambuster Studios, but unfortunately it wasn't a great fit for me. I'm now pleased to announce that I managed to get a job at Jagex!

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Preview image for post 'HexagonalHS'

HexagonalHS

I've been playing around with Haskell for quite a while and I wanted to have a play around with a purely-functional graphics pipeline.

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Preview image for post 'No longer a student'

No longer a student

I've just completed my master's year at Sheffield Hallam University and accepted a job offer, life is feeling pretty great right now! Unfortunately, I haven't written a blog post in over a year because of academia, and so it's finally time to update my blog!

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Preview image for post '4D Geometry Viewer'

4D Geometry Viewer

Developing a game that uses the fourth dimension is rarely discussed, if discussed at all. I created an interactive visualisation of 4D geometry to learn how to apply 3D rendering concepts to higher dimensions.

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Preview image for post 'Hogs of War: Level Editor'

Hogs of War: Level Editor

A cross-platform tool that allows for the visualisation and manipulation of Hogs of War map files.

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