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Posts with tag: Engine

HexagonalHS

I've been playing around with Haskell for quite a while and I wanted to have a play around with a purely-functional graphics pipeline.

Relocate Engine

Relocate is a physics is an experiment with Box2D physics, Lua scripting, ImGui debugging and the SFML framework, and has been used as a starting point for a few of my other C++ projects.

HSRogue: A roguelike in Haskell

My first attempt at game development in the functional language, Haskell, as well as a description of the challenges I had to overcome to get things working.

An Introduction to game development in Haskell using Apecs

There have been so many attempts to pioneer gamedev in Haskell, and yet still no commercial releases. In this post I hope to clear the air a little bit and encourage new developers to try Haskell.

Deus Vult

This project was more of an exploration than anything else. I wanted to make an engine which could have its data serialised and manipulated with scripts rather than hard code.

Redux For Games

Alacrity was really successful, but I didn't like the fact that it wasn't cross platform. To test myself even further I wanted to try porting it to OpenGL.