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Posts with tag: ECS

Relocate Engine

Relocate is a physics is an experiment with Box2D physics, Lua scripting, ImGui debugging and the SFML framework, and has been used as a starting point for a few of my other C++ projects.

An Introduction to game development in Haskell using Apecs

There have been so many attempts to pioneer gamedev in Haskell, and yet still no commercial releases. In this post I hope to clear the air a little bit and encourage new developers to try Haskell.

Deus Vult

This project was more of an exploration than anything else. I wanted to make an engine which could have its data serialised and manipulated with scripts rather than hard code.